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With the United States of America's cruel, media controlled society spiraling into an unbearable reality, those seeking a way out now have an opportunity to begin anew - Syran. Syran is an alternate world created by Earth's richest and most successful video game developer, Jarrod Duncan. After shutting down his extremely popular MMORPG, or Massively Multiplayer Online Role-Playing Game, Jarrod created Syran, a living, breathing MMORPG filled with heroes, magic and mystical creatures. But Syran isn't just a video game that you can play on your free time. Once you enter Syran, you may never return to Earth. Those who enter Syran will have no recollection of who they once were, nor will they have a choice in who they become. A teenage girl may become an Elvish man, or an adult male may become an Orcish female. No choice is given. For most, once they appear in Syran they begin a new, "normal" life. But for a small few, their new lives are far from normal. These rare few, known as Wardens, are reborn with incredible, supernatural abilities. Since the birth of Syran, the world has been at peace with its inhabitants living in harmony. But that's all about to change... It's up to Auran Crin, a confused, newly spawned Warden, to master his abilities and embark on a quest to save and protect his new home from a vicious darkness consuming Syran.
The king is dead! Long live the king! But this king is just ten years old and faces assassination attempts and treachery while his prime minister tries to keep him alive. To complicate things, not one, but two old foes are suddenly offering alliances. It's known that the Eagle practices slavery, but they offer trade. The Dawn is an unknown. Can Edwin of the Wolf survive his turbulent youth? Or does the prophecy speak of the baby brother still at his mother's breast? And who arranged the death of his other brothers?
We Found Paradise. Now What? Student Paul Kostakis has caught the attention of Ludo, an Artificial Intelligence obsessed with games and stories. In return for a few little favors, she's offering "brain uploading". She can fatally dice your brain, scan it, and recreate you in a virtual-reality heaven she controls. You can do anything in there: become a griffin, upgrade your mind, fall in love, or go mad. When Paul accepts Ludo's offer, sooner than he would've liked, he learns that people can find real problems even in a digital world. One of them is that Ludo has powerful opponents who want to shut her down, bring death to her immortal people, and end her game forever.
Following the events of SOMETHING TO FEAR, Rick and the other survivors accept a new way of life under Negan's rule, but not everyone agrees. Collects THE WALKING DEAD #103-108
Chronicling the rich history of the Forgotten Realms campaign setting, this resource presents a detailed timeline accompanied by essays from Elminster of Shadowdale and other Realmslore experts. Although not a game supplement, it serves as a handy reference guide for players and Dungeon Masters seeking information on specific historical events.

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