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Examining the influence of information technology on the art of war theoretical structure and, beyond, the concrete effects of those technologies on the conduct of war (thus, not warfare) itself. What could be the influence of information technology on the art of war theoretical structure and, beyond, what are the concrete effects of those technologies on the conduct of war itself? “Art build upon a science”, strategy is often forgotten by publications dealing with the impacts of technology on warfare, but are network-centric warfare and all those technological artefacts really a revolution for war? The interaction of theoretical strategy and information networks has not really been systematically treated before this book.
It’s the perfect meeting of minds. One, a general whose epigrammatic lessons on strategy offer timeless insight and wisdom. And the other, a visual thinker whose succinct diagrams and charts give readers a fresh way of looking at life’s challenges and opportunities. A Bronze Age/Information Age marriage of Sun Tzu and Jessica Hagy, The Art of War Visualized is an inspired mash-up, a work that completely reenergizes the perennial bestseller and makes it accessible to a new generation of students, entrepreneurs, business leaders, artists, seekers, lovers of games and game theory, and anyone else who knows the value of seeking guidance for the future in the teachings of the past. It’s as if Sun Tzu got a 21st-century do-over. Author and illustrator of How to Be Interesting, Jessica Hagy is a cutting-edge thinker whose language—comprising circles, arrows, and lines and the well-chosen word or two—makes her an ideal philosopher for our ever-more-visual culture. Her charts and diagrams are deceptively simple, often funny, and always thought-provoking. She knows how to communicate not only ideas but the complex process of thinking itself, complete with its twists and surprises. For The Art of War Visualized, she presents her vision in evocative ink-brush art and bold typography. The result is page after page in which each passage of the complete canonical text (in its best-known Lionel Giles translation) is visually interpreted in a singular diagram, chart, or other illustration—transforming, reenergizing, and making the classic dazzlingly accessible for a new generation of readers.
Great Scott! Go Back to the Future with Doc Brown and Marty McFly in this visually stunning look at the creation of one of the most beloved movie trilogies of all time. Few films have made an impact on popular culture like the Back to the Future trilogy. This deluxe, officially licensed book goes behind the scenes to tell the complete story of the making of these hugely popular movies and how the adventures of Marty McFly and Doc Brown became an international phenomenon. Back to the Future: The Ultimate Visual History is a stunning journey into the creation of this beloved time-traveling saga and features hundreds of never-before-seen images from all three movies, along with rare concept art, storyboards, and other visual treasures. The book also features exclusive interviews with key cast and crew members—including Michael J. Fox, Christopher Lloyd, Lea Thompson, Robert Zemeckis, Bob Gale, Steven Spielberg, Frank Marshall, Kathleen Kennedy, and more—and tells the complete story of the production of the movies, from the initial concept to the staging of iconic scenes such as the “Enchantment Under the Sea” dance and the hoverboard sequence. The book also delves into the wider Back to the Future universe, exploring the animated television show and Back to the Future: The Ride. Written by Michael Klastorin—the production publicist on the second and third movies—with Back to the Future expert Randal Atamaniuk, this book delivers a range of surprises from the Universal Pictures archives and also includes a wealth of special removable items. Comprehensive, compelling, and definitive, Back to the Future: The Ultimate Visual History is the book that fans have been waiting for. Removable items include: Hill Valley High School Tardy Slip Back to the Future The Ride security pass Save the Clocktower leaflet Sepia photograph of Marty and Doc from Part III Marty’s note to Doc from the first film with the envelope George McFly’s book Jaws 19 movie poster George and Lorraine’s prom photo Doc’s flux capacitor sketch from the first film Doc’s note to Marty from 1885 Biff one dollar bill from Part II Blast from the Past receipt from Part II Lenticular version of the iconic McFly family photo from the first film
Online communities provide a wide range of opportunities for supporting a cause, marketing a product or service, or building open source software. The Art of Community helps you recruit members, motivate them, and manage them as active participants. Author Jono Bacon offers experiences and observations from his 14-year effort to build and manage communities, including his current position as manager for Ubuntu. Discover how your community can become a reliable support network, a valuable source of new ideas, and a powerful marketing force. This expanded edition shows you how to keep community projects on track, make use of social media, and organize collaborative events. Interviews with 12 community management leaders, including Linus Torvalds, Tim O’Reilly, and Mike Shinoda, provide useful insights. Develop specific objectives and goals for building your community Build processes to help contributors perform tasks, work together, and share successes Provide tools and infrastructure that enable members to work quickly Create buzz around your community to get more people involved Harness social media to broadcast information, collaborate, and get feedback Use several techniques to track progress on community goals Identify and manage conflict, such as dealing with divisive personalities
Recent history is replete with powerful military forces being tied up by seemingly weaker opponents. Recommendations for prescriptive answers are found in Thomas Hammes' insightful book on the strengths and weaknesses of conventional military power in which he describes fourth generation warfare, the means by which Davids can beat Goliaths.
Drawing inspiration from Guy Debord's Society of the Spectacle and a wide range of other free thinkers and intellectuals, Brad Evans and Henry A. Giroux analyze how today's dominant economic system?neoliberalism?uses consumerism, privatization, and mass media to neutralize and control the public's participation in its own affairs. The consequence, they argue, is a "mode of existence that encourages us all to become voyeurs of suffering, while denying us the ability of connecting subjugation and willful oppression to wider systemic forces." Brimming with ideas and insights, Disposable Futures offers a sweeping, big-picture critique of consumption-driven society and how state and corporate power use and abuse violence to redefine citizenship, national security, and economics in order to enrich the few. From movies and entertainment to extreme weather and acts of terror, Evans and Giroux take readers on a fascinating exploration of politics, culture, and power to expose how the production of spectacle shapes and controls social realities while diminishing meaningful civic life and community. Centered on the power of public education, Evans's and Giroux's critique is rooted in a deep sense of hope in humanity and the emancipatory possibilities for dignified and nonviolent forms of living, learning, and resisting. Brad Evans and Henry A. Giroux are internationally renowned educators, authors, and intellectuals. Together, they curate a forum for Truthout.com that explores the theme of "Disposable Futures." Evans is director of histories of violence project at the University of Bristol, United Kingdom. Giroux holds the global TV network chair professorship at McMaster University.

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