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Collected for the first time in a single volume, a fan's treasury of full-color graphic renderings of Star Trek art features starships from all five series depicted against an array of planetary landscapes, battle scenes, and plot scenarios. 35,000 first printing.
Ship Of The Line tells the story of the first voyage of the U.S.S Enterpriseā„¢ NCC-1701-E, under the command of Morgan Bateson. Captain Bateson, a man from the 23rd century now living in the 24th, sees what no one else can see: that the Klingon Empire is building its forces and preparing to strike against the Federation. Seizing his one chance, Bateson takes the U.S.S. Enterprise on a mission to counter the Klingon threat, only to be thwarted by his enemy, a Klingon who has nursed a grudge against Bateson for decades. Standing in the way of Bateson's scheme and the Klingons' plan is Captain Jean-Luc Picard who, faced with the toughest decision of his career, must choose whether to take back command of the U.S.S Enterprise or let the torch pass to yet another next generation!
This history of the Federation was commissioned by the Council of the United Federation of Planets to celebrate the 150th anniversary of its founding. The true story it covers is based on first-person interviews, official documents, personal and official logs, and journalistic accounts.
Traces the influence of early ocean vessels on Starfleet ships and incorporates more than seventy-five additional images featured in the "Star Trek: Ships of the Line" calendar series.
This book provides a wide-range of Star Trek treasures you can appreciate whether you're a devoted Trekkie or a novice collector of this epic American science-fiction franchise. Then the pages of this spectacular guide, you'll discover more than 1,500 color photos including memorabilia direct from Paramount Studios warehouses. In addition, you'll enjoy chapters covering more than 40 years of Star Trek action figures, lunch boxes, games, pins, posters, uniforms, original scripts and countless other items, all with identifying details and current market values.
From the ashes of the Next Generation's Enterprise-D rises a new Starship, the USS Enterprise NCC-1701-E, under the command of Captain Morgan Bateson. Bateson, as a man from the 23rd century living in the 24th, sees what no-one else can see: that the Klingon Empire is building its forces and preparing to strike against the Federation once more. Seizing his chance, Bateson takes the USS Enterprise on a mission to counter the Klingon threat, only to be thwarted by his enemy, a Klingon who has nursed a personal grudge against him for decades. And standing in the way of Bateson's scheme and the Klingon's plan is Captain Jean-Luc Picard who is faced with the toughest decision of his career: whether to take back command of the USS Enterprise or to let the torch pass to yet another next generation.
Without warning or provocation an alien weapon appears above Earth and unleashes a blast that kills millions across two continents. A second such weapon could destroy the entire planet. In a desperate bid to save Earth and its people, Starfleet must change its mission from one of peaceful exploration to one of military service. Only the Starship Enterprise is fast enought to stop the production of a second Xindi weapon. But the crew cannot do it alone, and Captain Jonathan Archer accepts a contingent of Military Assault Command Operations personnel -- battle-hardened soldiers known as MACOs -- on board his ship. Starfleet and the MACOs are two very different services sharing a common goal, but divided in their views of how to attain it. It is a culture clash that echoes across centuries of military service. The men and women on board the Enterprise understand that somehow they must succeed in working together or the price will be paid in blood -- failure is not an option.

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