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Living among humans in a post- apocalyptic ice age, neomage Thorn St. Croix is a source of both fear and fascination for the people of Mineral City?and now she faces her ultimate test. Deep under the snow-covered mountains beyond the village, an imprisoned fallen seraph desperately needs her help. There, hidden in the hellhole, the armies of Darkness assemble to ensure this subterranean rescue will be Thorn?s final descent?
In a novel filled with lush imagery and exhilarating action, Faith Hunter creates a near-future world caught in the throes of an ambiguous apocalypse - where a woman with everything to hide finds her true destiny revealed. As humanity struggles with religious strife and seraphs and demons fight a never-ending battle, a new species has arisen. "Neomages" are human in appearance, but able to twist left-over creation energy to their will. A threat to both humans and seraphs, they are confined in luxurious Enclaves. Thorn St. Croix is no ordinary neomage. Nearly driven insane by her powers, she is smuggled out of an Enclave and now lives among humans, channeling her gift of stone-magery into jewelry making. But when Thaddeus Bartholomew, a dangerously attractive policeman, tells her that her ex-husband has been kidnapped, Thorn risks revealing her identity to find him. And for Thorn, the punishment for revelation is death.
In a post-apocalyptic ice age, neomage Thorn St. Croix was nearly driven insane by her powers. She lived as a fugitive, disguised as a human, channeling her gifts for war into stone-magery. When she was discovered, her friends and neighbors accepted her, but warily. Not so the mage who arrives from the Council of Seraphs, who could be her greatest ally?or her most dangerous foe. And when her long-gone sister, Rose, is revealed to still be alive, Thorn must make a choice?and risk her own life in the process.
"ROGUE MAGE RPG, Role Playing in the World of Faith Hunter, Player's Handbook Authors: Christina Stiles, Faith Hunter, Raven Blackwell Edited by Spike Y. Jones" It's a century after the Seraphs have returned to Earth, fulfilling ancient scripture with fire and sword. Most of Earth's population died in the plague and resulting wars--and then came the ice age. Mankind has survived, but not without change. Wondrous new races were born following the Time of Plagues, some destined to fight alongside the seraphs of the Light, while others simply want to survive in a harsh new world. And beneath the cities and in abandoned wastelands, the forces of evil continue their age-old war with the mortals and the seraphim. These dragons and their Dark minions won't stop fighting until the world is theirs. In the "ROGUE MAGE ROLE PLAYING GAME" you join with the rogue mage Thorn St. Croix and the forces of Light to stop the fallen seraphs and their devil-spawn, adventuring in and beyond the world of Faith Hunter's apocalyptic fantasy trilogy: "Bloodring," "Seraphs," and "Hosts." The "ROGUE MAGE ROLE PLAYING GAME PLAYER'S HANDBOOK" features: - complete rules for all the mortal races of the "Rogue Mage" novels: kylen, half-seraph winged warriors; mules, half-human fighting machines; neomages who can work magic with energies left over from the Creation; daywalkers, refuges from the underground hellholes of the fallen seraphs; versatile but magic-less humans; and the seraph-touched, a new race yet to find it's place in the post apocalyptic-world. - dozens of Skills, scores of Drawbacks, over 100 Conjures, and over 200 Talents for heroes to choose from. - a half-dozen pre-made characters so play can begin immediately. - a luck point system that encourages players to take chances and keep the action moving, and the allegiance system that turns a hero's choices in the war between Darkness and Light into something more than just words on a character sheet. - player character gear from swords to shotguns to helicopter gunships, as well as magic weapons, energy-filled spell amulets, and demonic and seraphic artifacts. - simple combat rules that resolve attacks and damage in a single role and full-scale battles in only a few short minutes. - with the addition of a single 20-sided die, some paper & pencils, and a free adventure downloaded from www.roguemage.net or one found in the "Rogue Mage RPG Master's Guide," everything needed to play "Rogue Mage" today. Grab your dragon-gun, we're goin' hunting!
Jane Yellowrock is a vampire killer for hire—but other creatures of the night still need to watch their backs.... When the Master of the city of New Orleans asks Jane to improve security for a future visit from a delegation of European vampires, she names an exorbitant price—and Leo is willing to pay. That’s because the European vamps want Leo’s territory, and he knows that he needs Jane to prevent a total bloodbath. Leo, however, doesn’t mention how this new job will change Jane’s life or the danger it will bring her and her team. Jane has more to worry about than some greedy vampires. There’s a vicious creature stalking the streets of New Orleans, and its agenda seems to be ripping Leo and her to pieces. Now Jane just has to figure out how to kill something she can’t even see….
Set in the same world as Faith Hunter’s New York Times bestselling Jane Yellowrock novels, the second Soulwood novel tells the story of a woman whose power comes from deep within the earth... Before Nell Ingram met skinwalker Jane Yellowrock, she had no one to rely on, finding strength only in her arcane connection to the dark woods around her. But now she has friends in the newly formed PsyLED team to keep her grounded—even if being part of the agency responsible for policing paranormals comes with dangers of its own.... After training at the PsyLED academy, Nell returns home to her woods to find the land feeling sick and restless. And that sickness is spreading. With the help of her team, under the leadership of agent Rick LaFleur, Nell tries to determine the cause. But nothing can prepare them for the evil that awaits: an entity that feeds on death itself. And it wants more.... From the Paperback edition.
First in a brand new series from the author of the rogue mage novels Jane Yellowrock is the last of her kind-a skinwalker of Cherokee descent who can turn into any creature she desires and hunts vampires for a living. But now she's been hired by Katherine Fontaneau, one of the oldest vampires in New Orleans and the madam of Katie's Ladies, to hunt a powerful rogue vampire who's killing other vamps...

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