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This is a comprehensive and informative book written especially for new and inexperienced researchers in the fields of leisure, sport, and tourism. Unlike generic research texts that do not ‘speak’ to people in this field, this richly flavored book immediately engages the reader by using subject-specific examples and explaining the central methodological issues in straightforward terms. By showing students what they can do to assess, manage, and reduce the time they spend on research Researching in Leisure, Sport and Tourism: The Essential Guide will help them achieve a better balance in their course work.
Statistical Package for the Social Sciences is the most widely used statistical software for data analysis in sport and exercise science departments around the world. This book is the first guide to SPSS that employs examples directly from the field of sport and exercise. Using a variety of screenshots, figures and tables, this book demonstrates how students can open data files from different programmes, transform existing variables, compute new variables, split or merge data files, and select specific cases, as well as how to create and edit a variety of different tables and charts. The book uses clear step-by-step demonstrations to show how students can carry out and report a number of statistical tests. Offering a comprehensive guide to SPSS functions, the book also explains the unavoidable jargon that come with some statistical tests, and gives examples of how different statistical tests can be incorporated in sport and exercise studies. This book will be of great interest to any student wanting to learn about the features of SPSS.
This refreshing book on social research methods understands the pressures that modern students face in their work-load and supplies an authoritative study guide to the field. It will fulfil a long-standing need in undergraduate research methods courses for an unpatronising, reliable aid to making sense of research methods.
What are the challenges and potential pitfalls of real research? What decision-making process is followed by successful researchers? The Research Process in Sport, Exercise and Health fills an important gap in the research methods literature. Conventional research methods textbooks focus on theory and descriptions of hypothetical techniques, while the peer-reviewed research literature is mainly concerned with discussion of data and the significance of results. In this book, a team of successful researchers from across the full range of sub-disciplines in sport, exercise and health discuss real pieces of research, describing the processes they went through, the decisions that they made, the problems they encountered and the things they would have done differently. As a result, the book goes further than any other in bringing the research process to life, helping students identify potential issues and problems with their own research right at the beginning of the process. The book covers the whole span of the research process, including: identifying the research problem justifying the research question choosing an appropriate method data collection and analysis identifying a study’s contribution to knowledge and/or applied practice disseminating results. Featuring real-world studies from sport psychology, biomechanics, sports coaching, ethics in sport, sports marketing, health studies, sport sociology, performance analysis, and strength and conditioning, the book is an essential companion for research methods courses or dissertations on any sport or exercise degree programme.
The Essential Guide to Game Audio: The Theory and Practice of Sound for Games is a first of its kind textbook and must-have reference guide for everything you ever wanted to know about sound for games. This book provides a basic overview of game audio, how it has developed over time, and how you can make a career in this industry. Each chapter gives you the background and context you will need to understand the unique workflow associated with interactive media. The practical, easy to understand interactive examples provide hands-on experience applying the concepts in real world situations.
People do not buy products, or even services; they purchase the total experience that the product or service provides. Experience management is seen as the way to remain competitive in markets where globalisation and technology have turned products and services into commodities. This book draws together academic and practitioner insights into the consumer experience by combining the perspectives of the tourist consumer with that of experience managers, supported by examples from tourism, leisure, hospitality, sport and event contexts. With contributions from established and emerging international scholars, it is organised into three sections: understanding experiences, researching experiences and managing experiences. It aims to provide students, researchers and managers with a stimulating overview of the current research and managerial issues in the field and as well as a resource to guide their further reading.

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