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It's the year 2044, and the real world has become an ugly place. We're out of oil. We've wrecked the climate. Famine, poverty, and disease are widespread. Like most of humanity, Wade Watts escapes this depressing reality by spending his waking hours jacked into the OASIS, a sprawling virtual utopia where you can be anything you want to be, where you can live and play and fall in love on any of ten thousand planets. And like most of humanity, Wade is obsessed by the ultimate lottery ticket that lies concealed within this alternate reality: OASIS founder James Halliday, who dies with no heir, has promised that control of the OASIS - and his massive fortune - will go to the person who can solve the riddles he has left scattered throughout his creation. For years, millions have struggled fruitlessly to attain this prize, knowing only that the riddles are based in the culture of the late twentieth century. And then Wade stumbles onto the key to the first puzzle. Suddenly, he finds himself pitted against thousands of competitors in a desperate race to claim the ultimate prize, a chase that soon takes on terrifying real-world dimensions - and that will leave both Wade and his world profoundly changed.
THE NEW NOVEL FROM THE BESTSELLING AUTHOR OF READY PLAYER ONE It’s just another day of high school for Zack Lightman. He's daydreaming through another boring math class, with just one more month to go until graduation and freedom—if he can make it that long without getting suspended again. Then he glances out his classroom window and spots the flying saucer. At first, Zack thinks he’s going crazy. A minute later, he’s sure of it. Because the UFO he’s staring at is straight out of the videogame he plays every night, a hugely popular online flight simulator called Armada—in which gamers just happen to be protecting the earth from alien invaders. But what Zack’s seeing is all too real. And his skills—as well as those of millions of gamers across the world—are going to be needed to save the earth from what’s about to befall it. Yet even as he and his new comrades scramble to prepare for the alien onslaught, Zack can’t help thinking of all the science-fiction books, TV shows, and movies he grew up reading and watching, and wonder: Doesn’t something about this scenario seem a little too... familiar? Armada is at once a rollicking, surprising thriller, a classic coming of age adventure, and an alien-invasion tale like nothing you’ve ever read before—one whose every page is infused with author Ernest Cline’s trademark pop-culture savvy.
A collection of pieces, some first performed in Austin, Texas poetry slams and others on NPR and websites such as Fark, Boing Boing, Youtube and Reddit.
A not-quite epic science fiction adventure about a down-on-his luck galactic pilot caught in a cross-galaxy struggle for survival! Space travel just isn't what it used to be. With the invention of Quantum Teleportation, space heroes aren't needed anymore. When one particularly unlucky ex-adventurer masquerades as famous pilot and hate figure Jacques McKeown, he's sucked into an ever-deepening corporate and political intrigue. Between space pirates, adorable deadly creatures, and a missing fortune in royalties, saving the universe was never this difficult! From the creator of Mogworld and Jam! Benjamin Richard "Yahtzee" Croshaw is a British-Australian comedic writer, video game journalist, author, and video game developer. He is perhaps best known for his acerbic video game review series, Zero Punctuation, for The Escapist.
Are you playing the game - or is the game playing you? A highly addictive thriller about power, manipulation and revenge.
A page-turning debut in the tradition of Michael Crichton, World War Z, and The Martian, Sleeping Giants is a thriller fueled by an earthshaking mystery—and a fight to control a gargantuan power. A girl named Rose is riding her new bike near her home in Deadwood, South Dakota, when she falls through the earth. She wakes up at the bottom of a square hole, its walls glowing with intricate carvings. But the firemen who come to save her peer down upon something even stranger: a little girl in the palm of a giant metal hand. Seventeen years later, the mystery of the bizarre artifact remains unsolved—its origins, architects, and purpose unknown. Its carbon dating defies belief; military reports are redacted; theories are floated, then rejected. But some can never stop searching for answers. Rose Franklin is now a highly trained physicist leading a top secret team to crack the hand’s code. And along with her colleagues, she is being interviewed by a nameless interrogator whose power and purview are as enigmatic as the provenance of the relic. What’s clear is that Rose and her compatriots are on the edge of unraveling history’s most perplexing discovery—and figuring out what it portends for humanity. But once the pieces of the puzzle are in place, will the result prove to be an instrument of lasting peace or a weapon of mass destruction? Praise for Sleeping Giants “Reminiscent of The Martian and World War Z, Sleeping Giants is a luminous conspiracy yarn that shoots for (and lands among) the stars.”—Pierce Brown, New York Times bestselling author of Red Rising “As high-concept as it is, Sleeping Giants is a thriller through and through. . . . Not only is Sleeping Giants one of the most promising series kickoffs in recent memory, it’s a smart demonstration of how science fiction can honor its traditions and reverse-engineer them at the same time.”—NPR “Neuvel weaves a complex tapestry with ancient machinery buried in the Earth, shadow governments, and geopolitical conflicts. But the most surprising thing about the book may just be how compelling the central characters are in the midst of these larger-than-life concepts. . . . I can’t stop thinking about it.”—Chicago Review of Books “First-time novelist Sylvain Neuvel does a bold, splashy cannonball off the high dive with Sleeping Giants. It bursts at the seams with big ideas and the questions they spawn—How much human life is worth sacrificing in the pursuit of scientific progress? Can humanity be trusted with weapons of ultimate destruction? And the biggest: Are we alone? But all that really matters is that this book is a sheer blast from start to finish. I haven’t had this much fun reading in ages.”—Blake Crouch, author of Dark Matter and the bestselling Wayward Pines trilogy “A remarkable debut . . . Reminiscent of Max Brooks’s World War Z, the story’s format effectively builds suspense.”—Library Journal (debut of the month) “This stellar debut novel . . . masterfully blends together elements of sci-fi, political thriller and apocalyptic fiction. . . . A page-turner of the highest order.”—Kirkus Reviews (starred review) “[A] fascinating first novel . . . This intriguing tale is entirely worthy of an adult audience.”—Publishers Weekly From the Hardcover edition.
In a world full to bursting with would-be heroes, Jim couldn't be less interested in saving the day. His fireballs fizzle. He's awfully grumpy. Plus, he's been dead for about sixty years. When a renegade necromancer wrenches him from eternal slumber and into a world gone terribly, bizarrely wrong, all Jim wants is to find a way to die properly, once and for all. On his side, he's got a few shambling corpses, an inept thief, and a powerful death wish. But he's up against tough odds: angry mobs of adventurers, a body falling apart at the seams — and a team of programmers racing a deadline to hammer out the last few bugs in their AI. *Mogworld is the debut novel from video-game icon Yahtzee Croshaw (Zero Punctuation)! With an exclusive one-chapter preview of Yahtzee Croshaw's next novel, Jam—coming to bookstores in October 2012! *Ben "Yahtzee" Croshaw's video review site, Zero Punctuation, receives over 2,500,000 unique hits a month, and has been licensed by G4 Television. *Yahtzee's blog receives about 150,000 hits per day. "The first legitimate breakout hit from the gaming community in recent memory." -Boing Boing

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