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It's the year 2044, and the real world has become an ugly place. We're out of oil. We've wrecked the climate. Famine, poverty, and disease are widespread. Like most of humanity, Wade Watts escapes this depressing reality by spending his waking hours jacked into the OASIS, a sprawling virtual utopia where you can be anything you want to be, where you can live and play and fall in love on any of ten thousand planets. And like most of humanity, Wade is obsessed by the ultimate lottery ticket that lies concealed within this alternate reality: OASIS founder James Halliday, who dies with no heir, has promised that control of the OASIS - and his massive fortune - will go to the person who can solve the riddles he has left scattered throughout his creation. For years, millions have struggled fruitlessly to attain this prize, knowing only that the riddles are based in the culture of the late twentieth century. And then Wade stumbles onto the key to the first puzzle. Suddenly, he finds himself pitted against thousands of competitors in a desperate race to claim the ultimate prize, a chase that soon takes on terrifying real-world dimensions - and that will leave both Wade and his world profoundly changed.
THE NEW NOVEL FROM THE BESTSELLING AUTHOR OF READY PLAYER ONE It’s just another day of high school for Zack Lightman. He's daydreaming through another boring math class, with just one more month to go until graduation and freedom—if he can make it that long without getting suspended again. Then he glances out his classroom window and spots the flying saucer. At first, Zack thinks he’s going crazy. A minute later, he’s sure of it. Because the UFO he’s staring at is straight out of the videogame he plays every night, a hugely popular online flight simulator called Armada—in which gamers just happen to be protecting the earth from alien invaders. But what Zack’s seeing is all too real. And his skills—as well as those of millions of gamers across the world—are going to be needed to save the earth from what’s about to befall it. Yet even as he and his new comrades scramble to prepare for the alien onslaught, Zack can’t help thinking of all the science-fiction books, TV shows, and movies he grew up reading and watching, and wonder: Doesn’t something about this scenario seem a little too... familiar? Armada is at once a rollicking, surprising thriller, a classic coming of age adventure, and an alien-invasion tale like nothing you’ve ever read before—one whose every page is infused with author Ernest Cline’s trademark pop-culture savvy.
A collection of pieces, some first performed in Austin, Texas poetry slams and others on NPR and websites such as Fark, Boing Boing, Youtube and Reddit.
Matthew Sobol is dead, but his final creation survives. It begins with a bizarre murder, where the only possible perpetrator happens to be dead. As more killings follow, the police are completely out of their depth. It falls to the unlikely partnership of Sebeck, a computer-illiterate cop, and Ross, an enigmatic hacker, to realise the scale of the imminent danger. The Daemon is seemingly unstoppable, and murder is the least of its capabilities. As it leaves a trail of death and destruction in its wake, Sebeck and Ross must face up to a terrifying possibility. Can they convince a disbelieving world to take drastic action, and shut down the Daemon before it is too late? Explosive, action-packed, terrifyingly relevant, Daemon redefines the high-concept thriller for the information age.
Are you playing the game - or is the game playing you? A highly addictive thriller about power, manipulation and revenge.
One of Time’s 100 best English-language novels • A mind-altering romp through a future America so bizarre, so outrageous—you’ll recognize it immediately Only once in a great while does a writer come along who defies comparison—a writer so original he redefines the way we look at the world. Neal Stephenson is such a writer and Snow Crash is such a novel, weaving virtual reality, Sumerian myth, and just about everything in between with a cool, hip cybersensibility to bring us the gigathriller of the information age. In reality, Hiro Protagonist delivers pizza for Uncle Enzo’s CosoNostra Pizza Inc., but in the Metaverse he’s a warrior prince. Plunging headlong into the enigma of a new computer virus that’s striking down hackers everywhere, he races along the neon-lit streets on a search-and-destroy mission for the shadowy virtual villain threatening to bring about infocalypse. Praise for Snow Crash “[Snow Crash is] a cross between Neuromancer and Thomas Pynchon’s Vineland. This is no mere hyperbole.”—The San Francisco Bay Guardian “Fast-forward free-style mall mythology for the twenty-first century.”—William Gibson “Brilliantly realized . . . Stephenson turns out to be an engaging guide to an onrushing tomorrow.”—The New York Times Book Review
Contains over forty essays that explore the history, popularity, and culture of video games and includes a timeline, illustrations, a glossary, and a resource guide.

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