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LaTeX is a free, automated state-of-the-art typesetting system. This book teaches all the ins and outs of LaTeX which are needed to write an article, report, thesis, or book. The book teaches by example, giving many worked out examples showing input and output side by side. The book presents the most recent techniques for presenting data plots, complex graphics, and computer presentations, but does not require previous knowledge. However, it is also a reference for the more seasoned user, with pointers to modern techniques and packages. Recurring themes in the book are consistent and effective presentation, planning and development, controlling style and content, and maintenance.
The use of differing input and output equipment (scanners, monitors, printers, etc.) in computer-aided publishing often results in the unsatisfactory reproduction of color originals in print and online media. This is the first book presenting the basics and strategies for color management in the print publishing workflow with focus on producing according ISO 12647-2 and other standards. The user learns what to expect from color management according to the ICC-standard and how to avoid the pitfalls. The terminology is oriented on practicing professionals for print production.
Using numerous illustrations and case studies, the author maps out the creative process involved in producing interactive media, such as CD-ROM productions and network applications. Looking at concrete outstanding examples, various contributions by international multimedia authors, designers, and artists shed light on the role and function of interactive media in the context of exhibitions, museums, cultural learning, entertainment, film, and television. The publication explores methods and strategies of interactive dramaturgy that go beyond interactive storytelling. The emphasis is on new modes of dramaturgy, where the user is actively involved, cooperation among users is supported, and repeated visits are motivated.
Are you in a hurry? A friend received a letter from the American Mathematical Society (AMS) inform ing him that his paper had been accepted for publication in the Proceedings of the AMS. If he submitted it as a lt-TEX document, it would be published in 20 weeks any other format would take almost a year before the appearance in print of the article. The friend had It-T EX installed on his computer on Friday, borrowed the manu script of this book, and mailed a It-T EX version of his article to the AMS on Monday. First Steps in YI'EX is for the mathematician, physicist, engineer, scientist, or technical typist who needs to quickly learn how to write and typeset articles con taining mathematical formulas. A quick introduction to E\TE)C and the AMS enhancements is provided so that you will be ready to prepare your first article (such as the sample articles on pages 53-54 and 67-69) in only a few hours. Specific topics can be found in the table of contents, the Quick Finder, or the index. While the index is Jt.TEX -oriented, the Quick Finder lists the main topics using terminology common to wordprocessing applications. For example, to find out how to italicize text, look under italics in the Quick Finder. Setting the stage Watch someone type a mathematical article in I!lfE)C. You will see how to • Type the document using a text editor to create a Jt.TE)C source file.
Create high-quality and professional-looking texts, articles, and books for Business and Science using LaTeX.
This book is intended as a system engineer's compendium, explaining the dependencies and technical interactions between the onboard computer hardware, the onboard software and the spacecraft operations from ground. After a brief introduction on the subsequent development in all three fields over the spacecraft engineering phases each of the main topis is treated in depth in a separate part. The features of today’s onboard computers are explained at hand of their historic evolution over the decades from the early days of spaceflight up to today. Latest system-on-chip processor architectures are treated as well as all onboard computer major components. After the onboard computer hardware the corresponding software is treated in a separate part. Both the software static architecture as well as the dynamic architecture are covered, and development technologies as well as software verification approaches are included. Following these two parts on the onboard architecture, the last part covers the concepts of spacecraft operations from ground. This includes the nominal operations concepts, the redundancy concept and the topic of failure detection, isolation and recovery. The baseline examples in the book are taken from the domain of satellites and deep space probes. The principles and many cited standards on spacecraft commanding, hardware and software however also apply to other space applications like launchers. The book is equally applicable for students as well for system engineers in space industry.
When TeX was originally developed, graphics capabilities were not a major concern. As a result TeX itself provides only basic graphics support, and while the introduction of LaTeX improved matters, something more was needed. PSTricks addresses this by providing a very wide range of graphics facilities - from simple lines and curves, to 3D images, trees, knots, and charts, etc., with support for transformations, overlays and more - to form a complete graphics environment. This book is a comprehenseive reference guide to PSTricks. It contains hundreds of examples (64 pages in colour), with the source code available online. Intended audience -Mathematicians, engineers, scientists, statisticians & economists -Graphic artists -College staff and students -Book and journal publishers

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