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ONLY IN THE LIMITED EDITION THE BIRD/CAGE KEY - This exclusive 4” enameled metal replica keychain of the iconic Freedom Key is a must have for any BioShock Infinite fan. E X C L U S I V E - BOARD GAME CARD Includes an exclusive action card from the upcoming BioShock Infinite board game! STRATEGY GUIDE FEATURES THE MISSION OF BOOKER DEWITT Researched on site at Irrational Games, our in-depth walkthrough guides you through every step of the game and highlights every collectible item. ILLUSTRATED MAPS Our illustrated maps call out every pertinent item in the city of Columbia. Learn the location of every Vigor, vending machine, and static piece of Gear for 100% completion. THE ENEMIES OF THE PEOPLE Expert strategies and tactics for dealing with the denizens of Columbia. Learn the strengths and weaknesses of every heavy hitter so you can dispatch them when the need arises. THE GUNS OF LIBERTY Detailed data and information for all of the arms and armament of BioShock Infinite. Learn the best uses for every gun and Vigor in this dangerous world. AND MUCH, MUCH MORE! Special supplementary information by the Irrational Games’ staff, information for unlocking every Achievement and Trophy, transcriptions of every Voxophone, and a vast collection of images you won’t find anywhere else!
The DOOM Collector's Edition Guide includes... EXCLUSIVE PREMIUM - This Collector's Edition not only features exclusive artwork on the hardcover, but also a reversible dust jacket that can be framed and displayed! CAMPAIGN WALKTHROUGH - We guide you through every deadly encounter against Hell's demon hordes. Combine your arsenal of futuristic and iconic guns, upgrades, equipment, and an advanced melee system to defeat every foe! DOMINATE MULTIPLAYER - Expert tactics to help crush your opponents in DOOM's fast-paced, arena-style combat. Learn inside tips on the unique modes and playable demons. NEAR LIMITLESS GAMEPLAY - Complete coverage of DOOM SnapMap--a powerful, but easy-to-use game level editor that allows you to create your own levels or download new game experiences DETAILED MAPS - Expertly navigate both the Single-player Campaign and Multiplayer with our high-quality maps. We reveal precise locations of all weapons, collectibles, secrets, pickups, critical choke points, and more. FREE eGuide! Use the enhanced eGuide for strategy on the go, all optimized for a second-screen experience. Includes access to interactive maps.
Strategies for Unlocking Achievements from 100 top games including: Halo 3 (All 1250) Call of Duty 4: Modern Warfare Bioshock Army of Two DiRT Bully: Scholarship Edition Fable 2 Too Human Marvel Ultimate Alliance Blue Dragon Alone in the Dark And Many More! Fast Points Earn five thousand gamer points in 24 hours of gameplay, 1000 points in 5 minutes, and 25 easy achievements. Points Galore TMNT (4 hours 1,000 points) Avatar (10 minutes 1,000 points) CSI (5 hours 1,000 points) Jumper (6 hours 1,000 points)
The newest communication technologies are profoundly changing the world's politics, economies, and cultures, but the specific implications of online game worlds remain mysterious. The Virtual Future employs theories and methods from social science to explore nine very different virtual futures: The Matrix Online, Tabula Rasa, Anarchy Online, Entropia Universe, Star Trek Online, EVE Online, Star Wars Galaxies, World of Warcraft: Burning Crusade, and The Chronicles of Riddick. Each presents a different picture of how technology and society could evolve in coming centuries, but one theme runs through all of them, the attempt to escape the Earth and seek new destinies among the stars. Four decades after the last trip to the moon, a new conception of spaceflight is emerging. Rather than rockets shooting humans across vast physical distances to sterile rocks that lack the resources to sustain life, perhaps robot space probes and orbiting telescopes will glean information about the universe, that humans can then experience inside computer-generated environments much closer to home. All nine of these fantastically rich multiplayer masterpieces have shown myriads of people that really radical alternatives to contemporary society could exist, and has served as a laboratory for examining the consequences. Each is a prototype of new social forms, a utopian subculture, and a simulation of technologies that have yet to be invented. They draw upon several different traditions of science fiction and academic philosophy, and they were created in several nations. By comparing these nine role-playing fantasies, we can better consider what kind of world we want to inhabit in the real future.
"This book brings together the diverse and growing community of voices on ethics in gaming and begins to define the field, identify its primary challenges and questions, and establish the current state of the discipline"--Provided by publisher.
In the 1990s, the Personal Computer (or PC) was on the rise in homes, and with it came new genres of play. Yet most of the games in these new genres featured fantasylands or humorous science fiction landscapes with low stakes and little to suggest the potential of the PC as a serious space for art and play. Jane Jensen's work and landmark Gabriel Knight series brought a new darkness and personality to PC gaming, offering a first powerful glimpse of what games could be as they came of age. As an author and designer, Jensen brought her approach as a designer-writer hybrid to the forefront of game design, with an approach to developing environments through detailed research to make game settings come to life, an attention to mature dilemmas and complex character development, and an audience-driven vision for genres reaching beyond the typical market approaches of the gaming industry. With a brand new interview with Jensen herself, Anastasia Salter provides the first ever look Jensen's impact and role in advancing interactive narrative and writing in the game design process.
With complex stories and stunning visuals eliciting intense emotional responses, coupled with opportunities for self-expression and problem solving, video games are a powerful medium to foster empathy, critical thinking, and creativity in players. As these games grow in popularity, ambition, and technological prowess, they become a legitimate art form, shedding old attitudes and misconceptions along the way. Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives asks whether videogames have the power to transform a player and his or her beliefs from a sociopolitical perspective. Unlike traditional forms of storytelling, videogames allow users to immerse themselves in new worlds, situations, and politics. This publication surveys the landscape of videogames and analyzes the emergent gaming that shifts the definition and cultural effects of videogames. This book is a valuable resource to game designers and developers, sociologists, students of gaming, and researchers in relevant fields.

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